Well, there is some similarity, but really not much more than in the normal setting. Really, she could fill pretty much any of the roles depending on which tale you use, though (c.f.
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Some of the hybrid 'noblewoman, but also a badass' portrayals of Maid Marian would lend her this role, such as is done in this recent work. Friar Tuck is certainly a decent candidate, especially if portrayed more like in this show than this one. A forger is an excellent medieval analog to the Hacker, especially if combined with disguise-related and other social distinctions.Īs for which Merry Man best fits the role of the Hacker, that depends on which version of the tales you draw from. can be used to manipulate the enemy into playing into the team's hand. Alternatively forged order, clandestine communications, legal documents, and etc. In a Medieval society, a hacker might impersonate a wide variety of people (via forged documents or otherwise) in order to get the group access to important locations. Sometimes they do other things.Ī society is an information system much like a computer, except that it runs on people, not software, and people are marvelously complex, free-willed, agents that throw all kinds of extra tools and obstacles to a potential Hacker. Often a hacker impersonates routine parts of the system's own processes. Sometimes the hacker impersonates a person of authority in a system, like an admin or a regular user or some such.
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(Bonus question: which of the Merry Men would you cast as the Hacker?)Ī Hacker gathers and distributes information by illegitimately posing as an authorized source. So my question boils down to, based on your knowledge of medieval history and/or previous play experience with Leverage, how can I balance the Hacker with the rest of the crew? I'm worried magic would make the rest of the party irrelevant. Also, neither of these first two options helps the Hacker fulfill their traditional role as information-gatherer.ģ) I could re-skin Hacker entirely and turn it into Wizard, but Leverage doesn't seem to have a system built in for limiting what a Wizard could do. I'm trying to define exactly what a Hacker can do in a medieval setting, in a way that lets the Hacker contribute consistently to the group without making them overpowered.ġ) The rulebook suggests re-skinning Hackers as forgers in lower-tech settings, but there doesn't seem to be too much for a Hacker to forge in a medieval setting.Ģ) Hackers can also be gadgeteers, but without any kind of electonics available, most gadgets are likely to be large and unwieldy, hardly appropriate for a sneaky crew. I'm designing a Leverage one-shot using Robin Hood's Merry Men, and I've got pretty much everything figured out but the Hacker.